EUPRP and 2D-6R
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Starting Race Modifiers

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Starting Race Modifiers Empty Starting Race Modifiers

Post by DarthAussie Wed Apr 19, 2017 11:13 pm

These are the starting attributes for each playable race. They are based upon the lore that has been written for them.

IN GAME CONVERSION
Strength = Strength
Agility = Agility
Intelligence = Medical
Charisma = Endurance
Luck = Dexetrity
Perception = Acrobatics 


ASTRICANS
Strength: 3
Agility: 2
Intelligence: 1
Charisma: 2
Luck: 2
Perception: 1

EREMOS
Strength: 2
Agility: 3
Intelligence: 1
Charisma: 2
Luck: 2
Perception: 1

YEKEMEN
Strength: 3
Agility: 1
Intelligence: 2
Charisma: 2
Luck: 2
Perception: 1

ASKETILLIAN
Strength: 2
Agility: 1
Intelligence: 2
Charisma: 3
Luck: 3
Perception: 1

THE SOUTH
Strength: 2
Agility: 1
Intelligence: 1
Charisma: 2
Luck: 3
Perception: 2

BELODRED
Strength: 4
Agility: 1
Intelligence: 1
Charisma: 2
Luck: 2
Perception: 1

HIGH ELVES
Strength: 1
Agility: 3
Intelligence: 3
Charisma: 2
Luck:  1
Perception: 1

WOOD ELVES
Strength: 1
Agility: 4
Intelligence: 2
Charisma: 1
Luck: 1
Perception: 2

MARSH ELVES
Strength: 2
Agility: 3
Intelligence: 2
Charisma: 1
Luck: 2
Perception:1

THULAG
Strength: 6
Agility: 1
Intelligence: 0
Charisma: 0
Luck: 0
Perception: 4
DarthAussie
DarthAussie

Posts : 29
Join date : 2015-12-07

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